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Worker tips: how to find the cursed shape

The cursed shape is always somewhere in the map, made to look like it belongs. These habits help your team find it faster, and they all come from how the game works.

The North Phantom Plaza atrium with a Food Court sign, an escalator and potted palms
North Phantom Plaza after closing. The mall is full of objects, and one of them is not real.

1. Use the first 30 seconds to look

The Scanner is scrambled for the first 30 seconds of the search. Do not waste that time waiting. Walk the rooms near you and notice what is there: what sits on the counters, what is stacked in the corners. A shape is easier to spot when you know what a room looked like a minute ago.

2. Scan from two places

A Scanner pulse reads FAINT, WEAK, STRONG or VERY STRONG and gives a rough direction. Walls and floors in the way make the reading weaker. One reading tells you a little. Two readings from different spots, a few rooms apart, tell you a lot more. After half the search, the Scanner also says if the shape is above or below you.

If a pulse reads SIGNAL INTERFERENCE, you are inside a Signal Jammer zone. Step out and scan again. The Phantom put that zone somewhere for a reason.

3. Mark first, confirm second

Tap to mark an object so your team sees it. Hold to confirm it. Workers win when more than half of the Workers still in the round confirm the right shape, and a vote lasts 60 seconds. So talk before you hold.

A wrong confirm locks every Worker's tools for 10 seconds (the Flashlight keeps working). Being sure is worth a few seconds. Also check new marks: a fake one from the Phantom flashes red three times when it appears.

4. Listen as well as look

The Phantom is a ghost that flies around unseen, guarding its shape. You can see it when it sits on a seat or prop, or while it drags its shape. When the Phantom moves its shape, the shape also screeches. If you hear it, the shape just changed spots, so your old Scanner readings are out of date. It never ends up more than 9 m from where it was first placed. A Motion Chime placed in a room you suspect rings for the whole team when the Phantom comes near. If the Phantom curses a teammate, throw both of your Ghost Salts at their feet to break the curse.

5. Know the Shape Cloak's tells

The Phantom can make its shape invisible once a round with the Shape Cloak. It is never a clean escape:

  • You can still bump into the shape.
  • Up close, it shimmers with pixels.
  • The Scanner still finds it.
  • It cannot start in the last 45 seconds, and it lasts 20 seconds at most.

Up close, the Scanner stops pointing and says AROUND HERE. If it says that and you see nothing, walk the area slowly and bump into things. In the last 5 seconds of the search, sparks drift off the shape, cloaked or not.

6. Stay alive in a Hunt

When the alarm sounds, the Phantom appears for a Hunt. Its strike only reaches 2 m, so run and break line of sight. Ghost Salt trips the Phantom for 3 seconds. The Phantom Cage traps it for 8 seconds so it cannot strike, but the Hunt clock keeps running. Medkits in the bathrooms heal you between hits. By default a catch takes 2 hits, so after the first one, keep running.

If you get caught

A tentacle grabs your ankle, the Phantom swallows you, and you spectate the rest of the round. You can talk with other caught players in the ghost room, prank the Worker you are watching, and rattle props as a poltergeist. There is no revival, so the living team needs to keep going without you.

For every number, read the Worker page, All Tools and The Hunt. Playing the other side? Read Phantom tips.

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